Sunday, March 27, 2011

Class 9 Homework [8]: IBM Gaming Report


The article basically said that guild leaders in online games, particularly competitive and team-based games develop skills that are necessary and beneficial for use in real life situations. So what you have is a raid/guild leader giving instructions to a group of people over a VoIP program like Ventrilo, TeamSpeak or such. Everyone does need to buy into the experience, but I'm not gonna disagree with the article after playing competitively for five years now. It does make perfect sense, although how one applies what he/she learns in their time with the game is completely up to them. Sometimes, it's pointless. Other times, the guild leader or the other people in the guild are incapable of succeeding. The article does mention that failing is ~okay~ in a game... the sad part about that is, most of the time people just blame others and think they're succeeding even though they're not.

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